For fans of That’s Not My Neighbor
Working that door taught you to read every face and every paper twice. DEADLINE: Afterlife Processing gives you a different line: the dead, one at a time, each with a record and a rulebook to check it against.
What will feel familiar
- Check, compare, decide. Every soul’s record gets read against the directives on the board before anything goes through.
- A line that doesn’t stop. The dead are waiting for you. Don’t let them pile up.
- Rules that change under you. A rulebook that never stops growing. Rules shift, rules get amended. Keep up.
- Details that matter. Some fragments are confessions. Some are alibis. Some are just what the neighbors saw.
What is new
Instead of faces at a door, you read lives on a terminal: three fragments per soul, printed in amber. The record is all you get, and the record is rarely the whole story.
Every decision ends at the press. Set the verdict, pull the lever, carry the sealed soul to Disposition A or Disposition B. Gold or red. Two exits. No appeals.
Every processed soul prints a slip, and the catalog at the window sells better boots, a faster line and machines for the parts of the job you like least.



Questions
Is DEADLINE: Afterlife Processing like That’s Not My Neighbor?
They share the loop: check each case against a set of rules, under pressure, and decide. In DEADLINE the cases are the dead, the evidence is a life in three fragments, and you play in first person in an office in the afterlife.
Is there a demo?
Yes. The demo is part of Steam Next Fest, October 19–26, 2026.
Which platforms is it on?
Windows, on Steam.
Play the demo
The DEADLINE: Afterlife Processing demo is part of Steam Next Fest, October 19–26, 2026.
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That’s Not My Neighbor belongs to its creator. DEADLINE: Afterlife Processing is not affiliated with it. Press kit
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